Farmerjoe - The Render Farmer
This is a distributed rendering system for Blender,
it does both frame based distribution and bucket based (single frame)
distribution, it has a web gui and is fairly easy to set up IMHO :)
I had tried to get Drqueue running and it worked great on linux but was less than easy to use on windows. There are a few other distributed
rendering systems for blender but I wanted something I could run independantly of blender and seeing how I knew perl I hacked together this system to get
distributed rendering running for Blender the way I wanted it to work. |
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Batch
STL
This Script imports all binary stl files from the selected
directory, it removes duplicate vertices, and you can check
options to "SetSmooth" and/or "AutoSmooth"
every file imported, you also have the option of setting a scale
factor for imported files aswell as optionally replace mesh objects with the same name to make updating changes from a cad package easier. |
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VR
Object
This script sets up a camera that moves in circles
at varying angles in a spherical motion looking at a model so that you can render
out the required frames to create a VR Object, like Quicktime
VR Objects. |
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BatchX
This script sets options on many meshes at once.
I got sick of applying a new material to a whole bunch of objects
then clciking each one to set smooth and toggle autosmooth so this
script allows those options to be set on all selected objects (meshes only)
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Render Cameras
This script renders the views from all cameras in the scene to the current output directory. It was written to save time as I often have to render othographic views (front, top right etc) and font 3/4 perspective, rear 3/4 perspective of an object and it saves selecting each camera rendering and saving each one. |
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XPaste
This script puts the X windows clipboard into a Blender text buffer, it was written to get around the fact you cant paste text into Blender on Linux using shift+v like you can on windows |
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